The Crown Chamber // Full Alert - Battleground (Oversized) - Illumineers Quest Palace Heist
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Original price
$0.00
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Original price
$1.75
Original price
$1.75
$0.00
-
$1.75
Current price
$1.75
Aladdin
None
Difficulty: Hard
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.
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Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.